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TABLE OF CONTENTS
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3. Technical and Car Regulations
5. Flags and Race neutralisation
General Clarification
BSA
- The BSA serves as the sanctioning body for online BeamNG/MP racing through BeamGP, and endeavours to organize and facilitate centralised online racing competitions to ensure structure, consistency and fairness.
- The BSA shall be the sole organisation entitled to produce and enforce regulations for online racing competitions hosted on BeamGP.
- BeamGP serves as the body responsible for organising and executing competitive racing events under the instruction of the BSA.
BeamGP official sporting code
- To ensure fair competition and consistency in the enforcement of BSA BeamGP regulations, the BSA has established the BeamGP Official Sporting Code.
- The BSA may publish supplementary regulations concerning specific series or events, and are intended to compliment and/or modify certain elements of the BeamGP Official Sporting Code in order to provide further clarification and/or guidance in the running of events.
- The BSA holds the right to enforce any rules, regulations and penalties outlined in the BeamGP Official Sporting Code in any event hosted by or in partnership with BeamGP.
- The BeamGP Official Sporting Code allows any competitor the right to appeal a decision made by the BSA within outlined guidelines on the penalty information document.
- The BSA holds the right to refuse participation of any competitor and has sole discretion of whether a competitor’s actions are hindering the experience of other users, including but not limited to; driving standards, internet connectivity and text/voice based communication.
Conduct
Principles
- It is expected that all BeamGP competitors and affiliates will treat fellow competitors, officials, spectators, partners and the general community in a courteous and respectful manner.
- BeamGP understands that tensions and emotions will run high in any competitive environment, however will not tolerate any bullying, abuse or threats towards other competitors or officials.
- The BeamGP Official Sporting Code outlines the fact that BeamGP - including its sanctioning organisation the BSA - has sole discretion of what constitutes inappropriate on-track or interpersonal behavior, and has the authority to impose penalties to the extent that it sees fit. Those who are deemed to be continuously incapable of displaying respectful self conduct will have their access to compete in BeamGP events revoked.
On-track Conduct
- All drivers must avoid reckless or dangerous driving, particularly when defending positions or overtaking. Intentional collisions or driving contrary to the spirit of fair competition will lead to penalties or disqualification.
- Drivers are expected to be respectful to their competitors off-track inside BeamGP. Rude or unsportsmanlike behaviour may be subject to penalties.
- The Racing Code: Drivers are responsible for their actions on track.
- The leading car dictates space, but both cars must give room if the trailing car has its front wheel alongside the rear wheel of the leading car.
- Remember to always account for desync and net-code when racing cars, and leave an extra metre or two.
- Dangerous Driving: Driving dangerously is against the rules. This is composed of many different things, but not limited to:
- Moving under braking: Changing direction during braking without a valid reason.
- Losing control of your car
- Leaving the track without reason
- Forcing another driver off track
- Weaving on straights: This includes making multiple defensive moves to block another driver’s overtake.
- Failing to slow under yellows or safety car conditions: Not reducing speed when required by track signals.
- Rejoining the track unsafely: Returning to the racing line in a way that endangers others.
- Causing a Collision: If a driver causes a collision due to aggressive or improper overtaking, they may receive penalties. Attacking cars must not cause a collision to another car whilst attempting an overtake.
- Rejoining the Track: Drivers must rejoin safely without impeding other competitors. Unsafe re-entries may result in penalties.
- Leaving the pit-lane after you have been DNFd and towed back by Race Control will result in 3pp and an immediate server kick.
- Track Limits: The racing surface is defined as any area within the white lines at the edge of the race track, complimented by the first layer of kerbing adjacent to the white line.
- When exceeding track limits, penalties are automatically enforced by the simulator, and are not eligible for appeal.
- Unsafe Vehicle Recovery: If a driver is attempting to recover their car following a crash or incident, they must be able to maintain a minimum speed of 80 kph/50 mph while returning to the pits.
Technical and Car Regulations
Car Eligibility
- Compliance with Regulations: All cars must conform to the technical specifications laid out by event organisers. Any modifications of any kind, including tuning and parts, beyond set parameters will result in disqualification.
- Viewing, copying, stealing and any other variation of viewing another driver’s tuning is strictly forbidden and will be punished severely.
- Environmental Manipulation: Any modifications made to the map is considered cheating and will lead to immediate disqualification.
- Prohibited Livery Themes: No offensive, political, NSFW, lewd, or alcohol/drug-related liveries are permitted.
- Balance of Performance (BoP): Organisers can ensure fair performance across all non-identical cars by applying BoP regulations. It is the driver’s responsibility to ensure their car adheres to BoP regulations.
- Edit Received & Queued: You may not make edits to your vehicle at any point during a competitive session (Qualify or Race). You will be disqualified upon queuing an edit during a competitive session.
Assists
- Assists: ABS, traction control (TCS), and stability management (ESC) may be restricted to reflect real-life series. Banned assists include:
- Arcade ABS
- Steering assist
- Understeer/oversteer reduction
If you are using a keyboard or controller, you can use assists. Wheel users are strictly forbidden from using the above.
Race Procedure
Starts and Restarts
- Formation Lap: Only races with a rolling start will feature a formation lap. Drivers must stay, or drive into, their assigned positions during the formation lap.
- If a driver is unable to make the start in their original grid position, a space must be left where the missing car would be.
- Any drivers out of position at the start (wrong lane or position within the lane) will be issued a drive through penalty.
- If you lose your position on the formation lap and you are unable to regain it before the lane direction, you may not overtake in order to regain your position
- Single File Restarts:
- The green flag will be waved once the safety car has entered the pit lane.
- The leader has discretion of when to restart once the green flag has been waved, but any unsafe acceleration and deceleration is strictly prohibited. A steady speed must be maintained.
- Overtaking is not permitted until you have crossed the timing line.
- If you are entering the pitlane, you must stay in position until the pitlane entry line.
- Double File Restarts (oval only):
- The green flag will be waved once it is safe to go racing.
- Overtaking is not permitted until the green flag is waved.
- Jump Starts: If a driver starts moving before the start signal for a standing start, or exceeds the pace speed set by the polesitter before the start signal for a rolling start, they will be issued a drive through penalty.
- Pit Lane Starts: Any drivers starting in the pitlane may exit once they have received a green flag.
Pit Stops
- Closed Pits: Pitting when the pit lane is closed will not count towards a mandatory, and will send you to the back of the longest line for a restart
- Pit Exit Line: Drivers must not cross the white line when exiting the pit lane, and will be penalised with a drive through penalty if caught doing so.
Flags and Race neutralisation
Flags of racing
- Coloured flags are the main form of communication between Race Control and the driver, and must be respected at all times.
- Green flag:
The track is clear ahead, and you may continue driving normally
- Yellow flags:
- Single yellow flag
There is danger ahead. You must slow down and be prepared to avoid an obstacle.
- Double yellow flag
There is serious danger ahead. You must slow down more and be prepared to stop.
- Anyone found to be overtaking under yellow flags will be penalised with a Drive Through penalty.
- Red flag
The session has been suspended. Return to your pit box, and wait for further instructions from Race Control.
- Blue flags
- Blue flag
Faster cars are approaching, stay on your racing line and be predictable. You may not defend.
- Striped blue flag
Significantly faster cars are coming up behind you, you must move out of their way and allow them to pass.
- White flag
You are approaching a slower vehicle. Be cautious and take care.
- Caution - Oval racing only
All cars slow down and line up behind the leader
- Code 60
There is a significant incident on track that requires total neutralisation of the race. Your speed will be automatically restricted to 60km/h.
- Safety Car
An incident on track requires intervention, slow down and line up single file behind leader
- Virtual Safety Car
An incident on track requires all drivers to slow to a safe pace. Your speed will be automatically restricted.
- Checkered flag
The session has finished.
Safety Car
- Procedure: During Safety Car conditions, overtaking is strictly prohibited unless the car in front of you has left the track. All drivers must form up in a single file behind the Safety Car and must stay behind unless explicitly instructed by Race Control.
- Once the Safety Car comes in, the leader of the race becomes responsible for controlling the pace. They can choose when to resume racing only once the green flag is waved. Once the leader accelerates, they are not permitted to slow down again. This applies to all drivers.
- Overtaking Under Safety Car: Under Safety Car conditions overtaking is strictly prohibited unless specifically instructed to do so by Race Control
- Lapped Cars: Lapped cars may only unlap themselves when given the wave-by, typically when approaching 1 to green.
- Overtaking on restarts: At a Safety Car restart, you may only overtake other drivers after you have crossed the timing line, unless they have a clear & obvious problem.
- Pitlane: Under Safety Car, you may not drive through the pitlane without stopping to be serviced. This will be penalised with a drive through penalty.
Virtual Safety Car
- Procedure: A Virtual Safety Car will automatically slow all drivers down to a safe speed.
- Overtaking: Under Virtual Safety Car, overtaking is not permitted, unless the car in front of you has left the track.
Red Flag
- Race results and classification determination
- Rookie series: In the event of a red flag in a rookie event, a restart or the results order will be the order determined by the most recently attainable order. Any cars determined to be the sole cause of the red flag will not be allowed to resume the session.
- Ranked series: In the event of a red flag in a Ranked event, restarts & results orders will be in the most recent order all cars crossed the timing line in, to the discretion of the Race Director. Any cars unable to return to the pitlane under their own power after the red flag will not be allowed to restart.
- Premature endings: In the event that a race ends prematurely due to server disconnection issues or any other circumstances that disallow the race to continue fairly, the red flag procedure will be followed.
- Mandatory pitstops: In the event a red flag is called in the final 15 minutes of a race, all drivers will be determined to have served their mandatory pitstops.
Full Course Caution - Oval racing only
- Procedure: Slow down and line up behind the leader. The running order will automatically be posted by the server into the game chat at the moment the caution is called.
- Overtaking: Overtaking under Caution is only permitted to assume the order posted by the server.
- The order is void once the pitlane opens.
- Pitlane Eligibility: Once caution is called, the pitlane is immediately closed, and will be opened at the end of the pacing period.
- Entering closed pits: Any drivers entering the pitlane while the pits are closed must drop to the back of the grid for the restart.
Penalties
Time Penalties
- Penalties for Incidents: Time penalties of 2 second increments up to a maximum of 30 seconds can be applied for on-track incidents, dangerous driving, track limit infringements, and other violations of the rulebook at stewards’ discretion.
- Post-Race Penalties: Any penalties not addressed during the race will be added to post-race results. In extreme cases, disqualification will be applied.
- When post-race disqualifications are issued along with penalty points, drivers will not automatically receive another 2 penalty points solely for the disqualification, as they’re already being penalised.
- Penalty Points: The BSA will not allow anyone to compete in an event whilst they have 10 active penalty points. After 5 penalty points have been accrued, you may be subject to a qualifying ban.
Reporting and appeals
- Incident Reports: Drivers may submit incident reports through the #open-ticket channel, but they MUST have supporting video or telemetry evidence.
- This must be done within 24 hours of the event conclusion.
- Clips may not be shared from tickets until the ticket has been closed.
- Review Process: Stewards will review incidents, with the final decision usually based on a majority vote. Drivers have a right to appeal decisions once, unless mentioned otherwise. For an appeal, they must bring new, unseen, or contrary evidence to an appeal.
- Decisions made by the Race Director individually are not appealable.
Race Entry & Qualification
Grid Capacity and race splits
- Grid Capacity: The maximum number of cars is capped at 12, with overflow handled by an additional lobby/split or removing the slowest qualifiers. Any more is decided on a special basis.
- Splits: In the event that the number of drivers registered to an event exceeds the grid cap, multiple splits may be run simultaneously.
- The split you are in will be decided based on your rating and rating of other drivers in the event. The higher rating you have, the higher split you will be placed in.
- In the event that you join the server for a split other than the one you are assigned to, you will be classified as DNS for your assigned race.
Race registration:
- Racing Without Registering: Drivers may not compete in events that they have not registered for, or do not hold an eligible licence to compete in.
- The BSA understands that registration closes before event start time. This is a preventative measure against drivers who may not have practiced for an event.
- Missing An Event: In the event that a driver registers to a ranked event and does not attend, they will receive 1 penalty point on their licence.
- For a Ranked series, if a driver registers to a licensed event and does not attend, they may be subject to classification at the discretion of the event organiser.
Miscellaneous Rules
Disconnection
- Rage Quits & Exits: If a driver disconnects deliberately out of frustration, or leaves before being removed from the track, they may be placed behind disqualified cars and penalised.
Bannable Offences
- Intentional Ramming: Any deliberate collision intended to disadvantage another driver will lead to immediate disqualification and potential further penalisation.
- Driving Backwards: Any driver caught driving backward will be immediately disqualified and banned for at least one race.
Discord Roles
- Leaving and rejoining the Discord: In the event that you leave and rejoin the BeamGP Discord server, or lose access to an old Discord account and have to rejoin, you forfeit any roles you earned for positive on track performance.
THE RACE DIRECTOR’S DECISION IS ALWAYS FINAL.